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SearchingV27 - Four-State Behavioral System

August 3, 2025

SearchingV27 - Four-State Behavioral System

August 3, 2025 - Behavioral Psychology Implementation

Algorithmic Breakthrough

SearchingV27 represented the transition from mechanical movement patterns to genuine behavioral psychology. The four-state system created the first convincing cybernetic organism behaviors that exceeded simple programming.

State Machine Architecture

REST: Energy regeneration with small shiver movements representing isolation and loneliness at center position (90,90)

SEEK: Directed movement toward perimeter with acceleration and winding paths, representing escape from psychological gravity

SEARCH: Local exploration at perimeter with irregular patterns, demonstrating territorial investigation behaviors

RETURN: Forced retreat when exhausted, with gravity pulling organism back to center darkness

Technical Innovation

enum State {
  REST,    // Shiver at center, regenerate energy
  SEEK,    // Accelerating path to perimeter 
  SEARCH,  // Territorial exploration
  RETURN   // Gravity-driven return
};

Energy Management: 0-100 scale driving state transitions Spatial Memory: 12x12 grid preventing repetitive exploration Gravity Simulation: Center attraction increasing with energy depletion

Behavioral Quality

The system generated movement that appeared curious, tired, resistant, and ultimately defeated - emotional qualities emerging from energy mathematics rather than anthropomorphic programming.

Code Evolution Path

  • V12-V21: Basic random walk → organic movement
  • V22-V26: Pattern experimentation → systematic exploration
  • V27: Behavioral psychology breakthrough
  • V31: Prolonged dramatic struggle implementation

Download: SearchingV27 Source Code Related: V31 Struggle Dynamics | Energy Psychology Framework

Classification

searchingv27 behavior code psychology