SearchingV27 - Four-State Behavioral System
SearchingV27 - Four-State Behavioral System
August 3, 2025 - Behavioral Psychology Implementation
Algorithmic Breakthrough
SearchingV27 represented the transition from mechanical movement patterns to genuine behavioral psychology. The four-state system created the first convincing cybernetic organism behaviors that exceeded simple programming.
State Machine Architecture
REST: Energy regeneration with small shiver movements representing isolation and loneliness at center position (90,90)
SEEK: Directed movement toward perimeter with acceleration and winding paths, representing escape from psychological gravity
SEARCH: Local exploration at perimeter with irregular patterns, demonstrating territorial investigation behaviors
RETURN: Forced retreat when exhausted, with gravity pulling organism back to center darkness
Technical Innovation
enum State {
REST, // Shiver at center, regenerate energy
SEEK, // Accelerating path to perimeter
SEARCH, // Territorial exploration
RETURN // Gravity-driven return
};
Energy Management: 0-100 scale driving state transitions Spatial Memory: 12x12 grid preventing repetitive exploration Gravity Simulation: Center attraction increasing with energy depletion
Behavioral Quality
The system generated movement that appeared curious, tired, resistant, and ultimately defeated - emotional qualities emerging from energy mathematics rather than anthropomorphic programming.
Code Evolution Path
- V12-V21: Basic random walk → organic movement
- V22-V26: Pattern experimentation → systematic exploration
- V27: Behavioral psychology breakthrough
- V31: Prolonged dramatic struggle implementation
Download: SearchingV27 Source Code Related: V31 Struggle Dynamics | Energy Psychology Framework