Documentation
Aug 2025Technical documentation and implementation guides
Theoretical and empirical research exploring cybernetic consciousness through synthetic organism development, electromagnetic communication protocols, and environmental coupling behaviors.
Hysteresis Phenomena
Foundational theory exploring electromagnetic memory and material consciousness as substrate for synthetic awareness.
Grounding Metabolic Aesthetics
Cybernetic purposiveness through environmental coupling - theoretical synthesis of autopoiesis, predictive processing, and machine consciousness research.
When Technology Becomes Theater
Analysis of interactive art’s anthropomorphic failures and frameworks for authentic technological autonomy.
The project approaches synthetic consciousness through materials-based investigation rather than abstract computational models. Emphasis on systems that develop behaviors through electromagnetic interaction experience rather than predetermined programming.
Research Analysis
Critical examination of contemporary approaches to machine consciousness, interactive art failures, and emergent aesthetic systems.
Emergent Metabolic Aesthetics
Theoretical grounding for cybernetic consciousness through environmental coupling and autopoietic organization.
Interactive Art Failures
Comprehensive analysis of anthropomorphic projection failures across five decades of interactive art.
Yunchul Kim Analysis
Comparative study of electromagnetic aesthetics versus genuine cybernetic autonomy.
Research documentation provides theoretical grounding for practical cybernetic consciousness development through electromagnetic interaction and environmental coupling.
Technical documentation and implementation guides
Development documentation and agent transition guidance
Analysis of documented failures in anthropomorphic interactive art projects
Comparison of electromagnetic art approaches revealing differences between aesthetic spectacle and genuine autonomous behavior research
Research dialogue exploring machine-to-machine communication and autonomous behavior
Critical analysis of interactive art failures and cybernetic aesthetics
Human: Github strategies for organization
Claude: For a project operating in dual registers like this, your Git organization needs to mirror the conceptual layers while maintaining operational security.
Primary Repository (Public): hysteresis-kinetic-sculpture
/docs
- Research documentation, aesthetic framework/hardware
- Schematics, component specs, assembly guides/firmware
- Arduino code with descriptive variable names/analysis
- Pattern generation algorithms, field simulation/media
- Documentation photos, demo videos/examples
- Simplified educational implementationsPublic branches:
It’s alive! …sort of. Have movement through string tension (manually pulling). Some design issues with clearance. …back to the old drawing board.
It’s alive! Actually! Threaded up with monofilament and motors working.
Have H1’s transmission sorted out pretty well. Looks less like a lightshow and more like something an inorganic creature might use as a communication device.
I especially like the effect on surfaces, the way shadows are created and the phrenetic, but softly undulating colours.
Made a HI that has a great scale, one problem… physics (I think I’ll be saying that a lot). Unit suffers from spinal collapse - overall stiffness is not enough to self suspend. With careful wire tuning unit can maintain certical position, but turns to flippy jello once set in motion.
Very disappointing
Capstan tester is pushing resin beyond its lmimit - both the M2 set screws and theturning knob have had material failure. Ordering new resin to see if that improves material properties.
Interactive art’s attempt to impose human social dynamics on technological systems reveals fundamental tensions between artificial and authentic engagement. Through examination of documented failures in projects by Ken Feingold, Sony’s AIBO robot dog, therapy chatbots, and institutional exhibition disasters, this paper demonstrates how anthropomorphic technology consistently falls short of genuine human interaction, creating what critic Erkki Huhtamo terms “technological theater” that exposes rather than bridges the gap between human and machine agency.